How to easily store all animations from a glb file externally?

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:bust_in_silhouette: Asked By chucj

In Godot 3, there is a checkbox in the import panel to make all animations stored externally and keep custom track. But in Godot 4, these options need to be toggled per animation in the advance import window. And you also need to assign a file name for each of them.

I am trying to make a 3d action game prototype. And I use the custom property track to mark stuff like at when the move can be canceled. So I basically need custom track on all animations for the player character. Is there a way to set them up without configuring each animation track in Godot 4?