Hello. I'm having a problem that I don't really know how to deal with.
Basically, I want my game to ignore the mouse completely on engine level (as if the mouse was never there in the first place). I've noticed that if I, for example, put
in the _input function and mouse over the game window, it prints mouse events, and I don't want this to happen at all.
In short, I want my game's _input to not even see the mouse, much less react to it.
Any help is appreciated!
Edited to clarify what I meant