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Asked By | Naneless |
Sprites are 64x64, viewport is 1280x720
Sprite distortions in-game: Screenshot by Lightshot
In viewport seems normal: Screenshot by Lightshot
But when zoomed out: Screenshot by Lightshot
Something similar happens to tiles, they are 64x64: Screenshot by Lightshot
And also, borders of the tiles are changing: Screenshot by Lightshot
Original sprites: Screenshot by Lightshot
Tiles: Screenshot by Lightshot
How do i fix this?
This is a known issue (this example uses ColorRects, not tiles, but the principle is the same). Fine 1-3 px detail gets crushed/distorted when the user zooms. Technically I think it can also happen with images that aren’t finely detailed if the zoom gets too extreme. I’m not aware of a way for you to fix this, sorry.
DDoop | 2023-05-15 18:22