Applying force impulse on rigidbody3d with moving parent

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:bust_in_silhouette: Asked By tomeldee

Hello!

I only have a few weeks of exp with Godot, and trying to experiment with a simple vehicular combat game.

I have a drivable vehicle, with a very simple grenade launcher-like weapon attached to the car. I managed to shoot the “grenade” forward relative to the cars heading with a certain amount of force. Then I noticed if the car is moving faster, the lenght of the projectile is getting shorter.

As the launching force is the same on every car-speed, I think the projectile distance should be the same.

My best guess is the default drag of the physics engine having it’s effect on the grenade… maybe?

Or maybe I’m not considering something very simple…

Can anyone help pls?

Thank you very much in advance!