I want to make a Character body collide with rigid bodies but that isn't working probably, I used this code that I found after the move_and_slide()
method:
for col_idx in get_slide_collision_count():
var col := get_slide_collision(col_idx)
if col.get_collider() is RigidBody2D:
col.get_collider().apply_central_impulse(-col.get_normal() * 0.3)
col.get_collider().apply_impulse(-col.get_normal() * 0.01, col.get_position())
if it's not possible to achieve perfect collisions with a character body, then what is the fastest way to transform a character body to a rigid body, with movement ability, of course?