Export blender cloth simulation to Godot 4

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:bust_in_silhouette: Asked By xomaco

I made a cloth simulation in blender and I want to use it as a looping animation in godot.
The animation is already baked and exporting it as .obj or .fbx saves the current simulated frame as an object (whereas .glb only saves the base model), but I want the entire animation.
Is this doable?