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Asked By | quackandcheese |
I’m trying to make a Badminton game as my first game in Godot, and I’m having troubling figuring out how to make the birdie have accurate physics. More specifically, whenever I hit the birdie (applying an impulse) it spins out of control instead of following its trajectory like it would in real life. I’m using a Rigidbody2D for the birdie, and these are my settings: