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Asked By | bli00 |
Using move_and_collide
on a StaticBody2D
inside _physics_process
in a empty space (no other physics objects, areas, or custom physics materials). I’m seeing very imprecise resulting positions after move_and_collide
. i.e. the following:
func _physics_process(_delta):
print("position before: ", position)
print("collision: ", move_and_collide(Vector2(1, 0)))
print("position after: ", position)
always prints something like this:
position before: (0, 0)
collision: <Object#null>
position after: (1.0747, 0)
Instead of (1.0747, 0)
, I’m expecting (1, 0)
. Why does this happen? And is there a way around it?