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Asked By | MathiasStrohkirch |
I’m wondering if there is any way I can store more than 4 pieces of custom data between frames of a particle shader. In my shader, each particle is given a random xyz position and xyz rotation. I want these to be remembered because I want to sometimes revert the position and rotation to these in process()
. This is 6 pieces of data that I will need to store. I am aware of CUSTOM
which persists between frames, but this is a vec4
, so it can’t store 6 pieces of data.
Is there some way I can store 6 pieces (or an arbitrary amount) of data between frames?
I’m very new to particle shaders and everything 3D so any ideas or a way to do this better would be great! Thank you