Graphical error with 2D textures when moving camera

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:bust_in_silhouette: Asked By Snesio_cat

Hey all!

When using Godot 4 I have a problem with 2D textures when moving the camera. It’s a little hard to describe because I’m not an English native so I included a video showing the effect, as well as a Virustotal check for your safety.

It is most clearly seen on the Godot logo image and it only happens to the side I am moving towards. I have tried countless things I thought where solutions, like turning on GPU pixelsnap options and using a custom shader (link below) but nothing works.

I am using a Steamdeck with the default SteamOS

I hope I included all necessary info and I thank all who try to help me in advance, if something is missing or unclear please tell me.

Please don’t mind the plagerised graphics they are only for testing.

https://anonfiles.com/VcbbS2s5zb/2023_05_22_16_22_53_mkv