When CPUParticles2D.amount == 1 the particles stops emitting

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:bust_in_silhouette: Asked By d2clon

I am trying to configure a CPUParticles2D to emit only one particle. It works well when Amount = 2 but when Amount = 1 the particles stops emitting. What is the reason? Are particles not working when the amount is one?

Upvoted - seeing the same thing. This isn’t, like, game-breaking or anything but I have a feeling the reason why it’s behaving this way would be good to know since it just seems weird.

bitCulture | 2023-05-26 20:00

It is working in Godot 4.0.3.stable :slight_smile:

d2clon | 2023-05-30 16:17

:bust_in_silhouette: Reply From: d2clon

It is working in Godot 4.0.3.stable