Animation transition is wrong despite both individual animations working normally

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:bust_in_silhouette: Asked By yaiba_lion

I made a model and a couple of animations on blender, and imported them on Godot. Using the AnimationPlayer, every animation works flawlessly, but when I tried using transitions between the walk and idle animation using the AnimationTree, the walk animation suddenly breaks, and I’m not sure what to do to fix this.

I tried modifying the animation on blender, but the problem persists. I know that this is probably not a bug, and a problem on my part.

This is a video of the problem https://youtu.be/zmvNB9tpQqg

The arm rotating shouldn’t happen, I have been at it for half a day and I am honestly at my wit’s end. Any help would be hugely appreciated. Thank you for your time!