Can you tell me if I use embed .pck and I didnt use script encrypt export. How difficult to get code? And if I use embed .pck and I use script encrypt export. How difficult to get code? And you said
... then start looking at C++, while it's hard to avoid decompilation
... Just modify your loadandparse method, add some salts, split the earth, or something
the sound is great but how I can do it? I mean to say can you explain what I need to do and in godot source, which page I need to modify? Do you know something about that?