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+1 vote

I want to ask a question.
Why I need to use Script Encrypted Export?
If I need to use it?
How much ─▒ts secure?
Without it how much my export is secure?
How difficult to do it?
How difficult to compile engine from source?
Is there is an easy way to do it?
If just way to do it compiling engine from source, there is an video tutorial or something like that?

Godot version 3.5.1
in Engine by (47 points)

1 Answer

0 votes

I have moved the detailed explanation here for better formatting. If you have any question/error you can post your problem there and I will try to troubleshoot it.

by (36 points)
edited by

But if I use embed .pck?
Is it better or not?
And if I use embed .pck and I didnt use script encrypt export. How difficult to get code?
And if I use embed .pck and I use script encrypt export. How difficult to get code?

Can you tell me if I use embed .pck and I didnt use script encrypt export. How difficult to get code? And if I use embed .pck and I use script encrypt export. How difficult to get code? And you said

... then start looking at C++, while it's hard to avoid decompilation

and

... Just modify your loadandparse method, add some salts, split the earth, or something

the sound is great but how I can do it? I mean to say can you explain what I need to do and in godot source, which page I need to modify? Do you know something about that?

I have moved my response on my forum post here. Since I no longer active in this QA site, you can reach me there if you have any issues.

Thank you so much, I will check it

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