The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

0 votes

Hi!

When I hold down the D-pad on the DualShock controller, it causes the player character to stop moving. To resume movement, I need to press the D-pad again. It appears that Godot mistakenly detects the release of the D-pad button when I haven't actually released it. This issue occurs specifically with the D-pad on the DualShock controller, as there are no problems when using the keyboard or Xbox D-pad.

This looks like an old problem.
Interestingly, if I switch back to the keyboard after encountering the issue with the DualShock D-pad, it seems like the problem persists and affects the keyboard input as well, causing the player character to stop intermittently. However, once I disconnect the DualShock 4 controller, the keyboard input immediately functions correctly again.

Based on my observations, I don't believe the issue lies within the movement script, as it works flawlessly with the keyboard, Xbox D-pad, and even the DualShock joystick. The problem only arises with the DualShock D-pad.

Godot version 3.5.1.stable
in Engine by (25 points)

I think you should report in this in the github repo.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.