True First Person Camera

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:bust_in_silhouette: Asked By ali1995

I’m trying to create a first person for my character in godot 4, but I can’t figure out how to make the camera work properly.
I tried to attach the camera to the bone node of the character, but nothing happened.
I can still see inside the player mesh when I look back, for example.
I saw some people making first person in Unreal Engine easily
Do I need to write some code or change some settings?
Please help me with this issue.
Thank you