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Asked By | zennehoy |
I am working on a 3D tile based building game in Godot 4.0.3. Every filled tile position creates a navigation region that is simply a square. The navigation regions appear to be stitched correctly, and edges between tiles are correctly merged. However, the paths returned are sometimes quite strange:
The path leaves the current navigation region (square bottom) in the middle of the edge to the target navigation region (square top left), indicating that the edges are properly connected. However, the path then proceeds to the top left corner before returning to the actual target at the center of the target navigation region.
Any ideas as to what may be causing this?