The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

+4 votes

What is the recommended way in Godot 3.0 to have a server provide resources to the client, such as textures?

in Engine by (239 points)

I guess using a Web server for this still is the best way to go today, as UDP-based file transfers are usually slow. It will make server setup more complex though, since every server owner will have to set up a Web server with additional game files being publicly accessible.

The use of simple, "ad-hoc" HTTP servers (like serve) can make this easier, but then, using HTTPS generally becomes impossible (despite being supported by Godot).

That's sort of an unsatisfying answer but I think it's what I expected, since it didn't look like the Godot API had anything particularly useful for file transfers.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.