if(btn_l):
set_linear_velocity(Vector2(-100,get_linear_velocity().y))
elif(btn_r):
set_linear_velocity(Vector2(100,get_linear_velocity().y))
elif(btn_u):
set_linear_velocity(Vector2(get_linear_velocity().x, 50)
else:
set_linear_velocity(Vector2(0,get_linear_velocity().y))
Error parsing expression, misplaced ":"
(at else part)
if i remove second elif then it works fine. when i add second elif then it shows error. does godot support nested if else or not?