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Hi, I want to make a strategy game with 3d shader-generated islands. Therefor I need multiple NavigationRegion3Ds for troop movement. Is there a way to create navmeshes without making unnecessary collision shapes and then baking a mesh? I thought about something like generating them by code directly from the noise textures I use for the shader.

Godot version 4.0.3
in Engine by (50 points)

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