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0 votes

i am currently working on a 2d game with grid based movement and i want the player to move smoothly from one position to another. Right nowI use code like this:
func _process(_delta): if Input.is_action_just_pressed("ui_up"): if can_go_up == true: self.position += Vector2 (0,-100) It gets the job done but is very choppy since the player just teleports somewhere instead of smoothly moving.

in Engine by (12 points)

1 Answer

+1 vote
tween = create_tween()
var target_pos = self.position + Vector2 (0,100)
tween.tween_property(self,"position",target_pos,0.1)
tween.tween_callback(
func end_movement():
    self.position = target_pos
)

You can use tween for this. tweenproperty will make the movement and after it ends save the position with tweencallback. Tweencallback will call the callable after tweenproperty ends. You can put the endmovement function somewhere else and call it from tweencallback but I wanted to keep it short. And end_movement is a normal function so you can add more things it doesnt have to be 1 line.

by (600 points)
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