Hi,
When i launch my game on my PC ('play the project'), get_viewport().get_rect().size
returns (1280,720)
, and so to make a sprite be at the bottom of my "window" i just do
pos.y = get_viewport().get_rect().size.height - 50
where 50
is my sprite height
Well on my PC everything works as expected, but on my android device where the "window" size is (1920, 1080)
, doing the same trick to position my sprite at the bottom, it looks like the sprite is out of bounds
So i need to write
pos.y = get_viewport().get_rect().size.height - 410
In project settings > Display
i got stretch_aspect = keep_height
and stretch_mode = 2d
And i don't understand cause my sprite should be at the bottom !
I come from cocos2d where everything fit well everywhere, and i'm kind of lost in Godot ^^
So do you guys know how to resolve my this ?
Thanks !