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0 votes

I'm looking for a way to set a variable in a c# script via the editor. Is it possible? Simple [Export] working only with scripts, attached to Node, but I want to set variable in script, that can't be attached to Node. In Unity, as i remember, [SerializeField] do this work, but I can't find something like that in Godot. Help plz!

in Engine by (75 points)

1 Answer

0 votes

[Export] is the way here although you need to describe the class/type to godot, which can be done via a Resource (which is similar to a Unity’s ScriptableObject).

There’s a great tutorial in the docs;

by (1,406 points)
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