I know how to set nomal camera limits, but I have a scene with an L shape and don't know how to set the limits
The other questions (that are less important):
1. How do I carry over an AudioStreamPlayer when changing a scene without restarting the music
2. I recently played a game called OneShot (not made in Godot) and the game closes itself multiple times (intentionally) and when it does, the window fades out completely (not just to black but slowly becomes transparent (with the title bar)) and I was wondering if it was possible to do the same in Godot