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0 votes
extends RigidBody2D

func _ready()-> void:
    mode = RigidBody2D.MODE_KINIMATIC

func throw_bird():
    mode = RigidBody2D.MODE_RIGID

is says that mode is not declared in the current scope is there any replacement for that variable

Godot version 4.0.3
in Engine by (23 points)

1 Answer

0 votes

I haven't used it, but it looks like you might want PhysicsServer2D.body_set_mode() and theBodyMode enum. See the docs for these items here:

by (22,674 points)
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