Hi,
I have a enemy that extends KinematicBody2D as a node. So I added two CollisionShape2D, one in the head , other in the body.
Is it possible to detect if the collision was on the body or on the head ?
Is it possible to check the inside fixedprocess function?
Is it possible to check the collsion inside Enemy's fixedproces function, instead player's one?

#Player's KinematicBody2D
func _fixed_process(delta):
if is_colliding():
print(get_collider())
pass