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+1 vote

More specifically, I need the GridMap itself to allow placement of (1 x 1 x 1) meshes on a (1 x 0.5 x 1) grid.

Changing the Spatial Scale of a 3D GridMap does something similar to what I want; but it scales down the Y value of the mesh blocks which causes a squashed appearance to the side of my meshes.

Sorry if this is confusing and thanks for reading!

in Engine by (70 points)

1 Answer

+1 vote

I don't see an option to do it. The size parameter is what you are looking for, however it is a single value, not a Vector3, which suggests only cubic configurations are allowed. Given that TileMap supports various sizes in each axis, it could be requested to be done as well in GridMap.

by (29,360 points)

Hi Zylann,

Thanks for your answer. I have changed the size to 0.5 in the GridMap and things are now working as I wanted them to. The only problem is that I have to be sure to move the tiles two coordinates instead of one as the X and Z axes are also changed to 0.5 in size.

It would be more convenient for the size value of the GridMap to be a Vector3 as you say. Who knows, maybe in the future it will be a feature :)

Thanks again!

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