How to revise the car physics?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Racer69
:warning: Old Version Published before Godot 3 was released.

As the title explains, I wanted to ask, if there is a way to revise the car physics.
I am talking about the behaviour of a driving object in a curve. Whenever you hit higher speeds and try to turn the vehicle, the body gets pressed on the wheels laying on the outside of the car in the curve. Then the vehicle-collision collides with the Floor and the car is flying through the air. You can test that with the ordinary “Trucktown”-script.
Any idea how to remove this effect and maybe let the car lose friction? Thanks for suggestions.

I guess you can check the angular velocity for the roll of the car and if it goes above certain limit then set lower slip values for the tires.

rredesigns | 2017-06-24 19:50