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+2 votes

I have a bullet which has var damage in its _init(damage) I set the damage. How can I instanciate this object and attach it to my bullet node?
Thanks for your help!

in Engine by (25 points)

What is bullet? a class that you defined with the class keyword?

Actually my script is called so my class in not an inner class.

2 Answers

+4 votes

In order to be able to attach a script to a node, it must at least inherit from Node. Otherwise I'm not sure if it's supposed to work.
If your script doesn't have any extends, then it won't be a node.

Such a script can be instanced by doing this though:

var obj = preload("").new()`

Or this:

const Bullet = preload("")

func _ready():
    var obj =

But this won't create a node instance or attach to a node, it will just be a custom object with variables and functions, that only lives in code.

Also, in addition to inheritance, I'm not sure if _init is called on Node scripts, usually we have _ready or field initializers.

by (29,510 points)
+1 vote

if the bullet is a scene:

export var bullet: PackedScene

var created_bullet = bullet.instance()

If the bullet is a custom class script ( with class_name = Bullet):

created_bullet =
by (332 points)
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