Okay, so I've been stuck on this all day.
I recently got a 144hz monitor and previewed my game. There was a huge jitter when moving around with my rigidbody character.
However, I changed the "fixed_fps
" variable in the settings to 144.
Now, the jitter is GONE completely!
However. When I export my game, and then play it on a 60hz monitor, the jitter is there.
How can I set the fixed_fps
variable dynamically based upon the users monitor's refresh rate?