Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Corruptinator | |
Old Version | Published before Godot 3 was released. |
I would like to try to remap or debug gamepad controllers and was told that I can test the mapping by using this code:
void add_joy_mapping( String mapping, bool update_existing=false )
Right now I have no idea how it works but I would like to try to use it in order to remap any gamepad controller buttons or joysticks for debugging purposes.
Any ideas on how that small line of code is appropriately used?