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Asked By
Hubber116sx
Old Version
Published before Godot 3 was released.
Is it possible to get the current state of a dynamic node and add, or copy, it to another node?
For example, I have a node with a variable that changes to different values. I would want another instance of that node with the variable initially set to the same value as the original node.
You can try something a bit more direct, like duplicate the node, and loop through the properties of the source node and copy them into the new node. In this example I have here, I choose only the ones that are user made in script.
var new_node = source_node.duplicate()
for property in source_node.get_property_list():
# Script only properties/vars
if(property.usage == PROPERTY_USAGE_SCRIPT_VARIABLE):
new_node[property.name] = source_node[property.name]