Hello. I saw the news the 3.0 was well on its way. I scanned older news but I wasn't clear on whether C++ will ever be built into Godot, without the need for modules, so that you can just open up a project template (SLN file), code a few lines and see a sprite on the screen. This looks like such an awesome engine but I'm really used to C/C++ and the current directions to use it are both complex and also missing things (like setting up Visual Studio under Configuring an IDE).
As an example, this code loads and displays a model in another engine I currently use. I'm wondering if Godot will ever be able to do similar in a few lines of code.
#include "Leadwerks.h"
using namespace Leadwerks;
Light* light = NULL;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(0, 180, 0);
camera->Move(0, 1, -2);
Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);
Model* model = Model::Load("Models/Goblin/goblin.mdl");
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
Leadwerks::Time::Update();
world->Update();
world->Render();
context->Sync();
}
return 0;
}