Primitive shapes - is there a way to create them from within inside godot ?

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:bust_in_silhouette: Asked By GameVisitor
:warning: Old Version Published before Godot 3 was released.

Hello,

Is there a way to create primitive mesh shape (Sphere, capsule…) using Godot only ?
Similarly to creating a cube using “Geometry instance” → “test cube”.

I know its not difficult to do them in Blender, however it would be great to be create the meshes from Godot only, as the 3D of simple games such as cubiscape could be done entirely from within Godot.

I saw the mouse pick example but it seems they are importing externally the sphere, capsule…

:bust_in_silhouette: Reply From: avencherus

For the time being there is a handy addon for creating 3D primitives.

https://github.com/TheHX/add_primitives

Interesting addon exactly what i needed.
Will do some testing to see its performance though…

GameVisitor | 2017-08-02 17:10