How can I change the frames of a sprite with sub-rectanges of different sizes?
VFrames and HFrames expect the spritesheet to have the same frame sizes, but my character goes beyond its 32x32 rect for some of its actions (It's just a frame change, not an actual "animation").
Currently my character rotates around itself to look at the mouse, but when I change its frame the center of rotation is wrong. Ideally I would set this center in a spritesheet like with the Unity3D sprite editor, but in Godot I don't know where to do that?