ERROR: ShaderGLES2::get_current_version: CanvasShaderGLES2: Fragment Program Compilation Failed:
0(276) : error C1008: undefined variable "_lightmult"
I've got a uniform variable called "lightmult" in the shader. It worked fine when there was 5 parameters but since I added another one it started breaking sometimes. In editor or in game. Can't really work with screen all white...
Edit: reduced bitterness...