The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes
ERROR: ShaderGLES2::get_current_version: CanvasShaderGLES2: Fragment Program Compilation Failed:
0(276) : error C1008: undefined variable "_lightmult"

I've got a uniform variable called "lightmult" in the shader. It worked fine when there was 5 parameters but since I added another one it started breaking sometimes. In editor or in game. Can't really work with screen all white...

Edit: reduced bitterness...

in Engine by (28 points)
edited by

The uniform starts with an underscore? it may fail on some systems.

No, the uniform in the shader doesn't, but the error log shows it with the underscore.

Right now the best solution I have is open-close-open-close... until the shader compiles and further work is possible.

You should create a minimal project and upload it in a Github issue, so devs can see where the bug is.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.