Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | ZeBirosca | |
Old Version | Published before Godot 3 was released. |
I’m trying to do a health bar for my game like I did in unity:
A red bar sprite inside a health bar sprite, that changes his width according to the health points.
The problem is that I can’t change my sprite size without without resizing it. So this is what happens:
Changing the pivot don’t help.
So my question is: there’s a way to make it works on Godot, or there’s betters ways to do proper health bars?
I didn’t use progress bars because I want to use custom sprites to represent the red bar (the gifs are only programmer art).