0 votes

`Hello, Godot community.

I am fairly new to game development, and I have been trying to make this Sokoban clone in Godot. I got the player input and movement working. I also got the collision with certain blocks working. However, I can't figure out how to make the player move the boxes.

Here is the player script:

extends KinematicBody2D

func _fixed_process(delta):

func _ready():

Both the player and the box are kinematic bodies with their own collision shapes in their own scenes. I am instantiating both of them in a different level scene.

Thanks beforehand.

in Engine by (21 points)

1 Answer

0 votes
Best answer

Kinematic bodies aren't affected by physics, so your blocks need to be RigidBodys.

by (56 points)
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