Hello
I have a player (KinematicBody) and I trying to move it using move/moveandslide, here is the code:
var speed = 30
player.move(parent.get_global_transform().basis.xform(Vector3(0, 0, -speed * delta)))
And player is moving normal as it should but I need that it can slide on collision so I tried:
player.move_and_slide(parent.get_global_transform().basis.xform(Vector3(0, 0, -speed * delta)))
But this time speed = 30 not enough to move player (speed = 3000 looks ok). Can someone to explain why is that or what I doing wrong?
Thank you in advance!