I'm trying to make a 2D top-down shooter game. My bullet is currently a KinematicBody, and my wall is a StaticBody, which is embedded in a TileMap of many such walls. I want to be able to know when a bullet has hit a wall. I chose my bullet to be a KinematicBody because I expect that it should go at a constant velocity, and thus shouldn't be affected by any forces, and I chose my wall to be a StaticBody because it should be stationary. However, it seems (based off of this) like you can't get contact callbacks from KinematicBodies hitting StaticBodies. How should I best fix this issue?