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How does one use the _integrate_forces function of the rigidbody node? E.g. for manipulating the angular_velocity?
Examples are appreciated

in Engine by (35 points)

1 Answer

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The benefit of using _integrate_forces with your RigidBody node is that it passes you the Physics2DDirectBodyState, which contains a lot of information about the body's state:

http://docs.godotengine.org/en/latest/classes/class_physics2ddirectbodystate.html#class-physics2ddirectbodystate

That means that you can directly affect angular velocity by using state.get_angular_velocity() and state.set_angular_velocity()

See here for an example of using _integrate_forces: https://youtu.be/J2MItemlTcE

by (22,191 points)

Thank you, especially for the link I, unfortunately, hadn't found before

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