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+8 votes

I want my boxes that are defined using a RigidBody2D to keep their orientation. I know I can disable rotation in Box2D using setFixedRotation(), but I haven't found anything similar in Godot. When I just set rotation to 0 using set_rot() each frame my rigid body doesn't respond anymore at all.

in Engine by (63 points)

1 Answer

+23 votes
Best answer

Try setting the Mode to Character Perhaps that would help, it seems to lock the rotation for me

by (483 points)
selected by

it does but is it possible to make it only rotate with it's parent?

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