Integration one scene to another in the editor Godot

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:bust_in_silhouette: Asked By DimitriyPS
:warning: Old Version Published before Godot 3 was released.

I see in the examples: in the tree one scene, integrated another scene in the role of an object first scene. This is done directly in the editor Godot.

In order to not describe all their failed experiments… I will say briefly - I was not able to repeat it.

I do upload animated model from Blender: enter link
As a result I have a separate scene with this model.
Now I need to insert it into an existing scene as a scene object.

How to do it?
There is one variant (algorithm), or there are several?
If multiple copies of this model, how to perform instancing to optimize?

:bust_in_silhouette: Reply From: DimitriyPS

Everything on the main issue found a solution: link
Was looking in the wrong section ))) But I would be grateful (if you can) tell me in regards to optimization:

If multiple copies of this model, how to perform instancing to optimize?

And how to do it by code?

RpgGOD | 2016-03-22 20:25

I recently asked this question. To me suggested this: link

It works ))))

DimitriyPS | 2016-03-22 23:47