what I mean is that I have created a player, and it goes towards a wall, it gets a few pixels inside the wall, even if the player stops moving, it stays a fex pixels inside the wall.
This affects me because it also happens with the floor, so sometimes when I jump, the player gets a bit inside the floor, so then when I try moving, the player gets stuck.
I am using the default collision of the CollisionShape2D, the maxDepth is set to 0, the gravity works with the default RigidBody2D gravity, the player moves horizontally with setlinearvelocity () and I have no idea how I could fix this