Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | davidpgil | |
Old Version | Published before Godot 3 was released. |
I have a 2D fragment shader that I want to be applied over every image that gets used in a scene or project. How can I make the shader be always applied over everything (or every image) in the scene? I tried applying my shader on the root node but that doesn’t seem to work. Am I missing something?
Thanks in advance for any help; My heartfelt appreciation always!
doesn’t this work for you?
volzhs | 2017-10-12 01:09
Thank you! This works! The caveat is I need to keep setting Use Parent for nested nodes, however your solution is definitely better than manually pointing to a shader file everywhere.
davidpgil | 2017-10-12 01:14