I've a model of about 9000 vertices and about 17000 edges. When i use godot in non rendering mode, still it lags.
i've played games which contain over 100,000 to 200,000 poly at a time on screen and those use OpenGL 2 too.
i don't see any remarkable error on the console shell.
Any advice to reduce lag, and use high poly at a time as they are done in Unity and Unreal Engine?
any help will be appreciated... :)
Using, windows 7 32 bit
4 gb ram (only 1.55 used by system)
Intel R graphics card which supports opengl 2
using Godot 2.1.4 (stable)
processor i3 intel, 370m 2.40 GHz
Note:- games such as nfs MW, igi, grand theft, run fine on my system, about 25 - 35 fps