+1 vote

I'm still new and I'm wondering if it is possible to have a kinematic character move rigid bodies around in 3D, like in Half-Life 2. If so, where could I learn about it? Thanks.

in Engine by (33 points)

1 Answer

0 votes

Well, dang, the new Bullet physics engine integration just happened today, so now I can push them rigid bodies. Just compile the newest git update and go for it.

by (33 points)

Although I'm having some problems with bouncing up and down while moving and applying gravity, but that may be me or the fact that the Bullet integration isn't completely done yet.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.