How to make Kinematic character push rigid bodies in 3D?

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:bust_in_silhouette: Asked By leiget
:warning: Old Version Published before Godot 3 was released.

I’m still new and I’m wondering if it is possible to have a kinematic character move rigid bodies around in 3D, like in Half-Life 2. If so, where could I learn about it? Thanks.

:bust_in_silhouette: Reply From: leiget

Well, dang, the new Bullet physics engine integration just happened today, so now I can push them rigid bodies. Just compile the newest git update and go for it.

Although I’m having some problems with bouncing up and down while moving and applying gravity, but that may be me or the fact that the Bullet integration isn’t completely done yet.

leiget | 2017-11-07 14:04