Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | ArAdev | |
Old Version | Published before Godot 3 was released. |
Hello, Im new with Godot, and I`m having a problem with the Gdscript.
The problem is that Im trying to do a gun that shoots a bullet, and it aparently works except that when I instance the gun on my world scene it doesnt work as intended, and the bullet spawn in a different place inside the world(other than in the Position2D node that I made as spawn point for the bullet)
The gun works as intended in its own scene but when I instance the gun scene in the world scene it has the problems that I just said.
Im using Godot Engine 2.1.4.
Here is the code for the gun:
func spawn_bullet():
var bullet= bullet_scene.instance()
var pos= get_node("Pos_bullet").get_global_pos()
bullet.set_pos(pos)
get_parent().add_child(bullet)
Thanks in anticipation, Im having so much trouble with this.
Did you used preload function to load bullet tscn
Something like this
onready var bullet_scene = preload(“res://bullet.tscn”)
Then make instance for that scene, then add it to scene tree then set pos normally
xCode Soul | 2017-11-06 19:42
Thanks a lot xCode Soul, I realized that the problem was that the script of the gun was attached to the sprite of the gun, and the parent on the gun scene was a node2D ,and aparently it was causing problems, so I changed it and it now it works.
ArAdev | 2017-11-06 20:46