How to get orthogonal camera bounds in world coordinates?

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:bust_in_silhouette: Asked By ville
:warning: Old Version Published before Godot 3 was released.

I’m trying to get the size (height and width) of an orthogonal camera bounds in world coordinates (3D mode). Is there any way to get this? Picture of the bounds

:bust_in_silhouette: Reply From: Zylann

Isn’t it camera.get_size() ? It gives you the height. Then I guess you multiply the height by the aspect ratio to get the width.