Can I disable filter and mipmaps for AnimatedSprite SpriteFrames?
I'd like to change the Flags the same way as in Sprite Textures.
I tried the project settings filter and gen mip, but they didn't do anything.
What I actually want: Display pixel art animation frames for a player character in a point & click adventure.
The Godot Framwork Escoria uses an AnimatedSprite with an AnimationPlayer to animate the player character, but maybe there are better ways to do animations?
I am using Godotv2.1.4-stablex11.64 on Linux
Node Setup and AnimatedSprite: